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Blue walks along a toy-brick wall in the Playground Ruins
Blue throws a paper airplane from a stack of giant felt books

Open on the Great Door ofPlayground Ruinsat golden hour —Bluesmall under the bell, shot inSparkverse Toybrick.

PROMPT LOADED · EDIT TO RESHOOT

Built on the Sparkverse · by @genga · open for remix

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Explore

Start from a world someone already opened. Workspaces, characters, styles, workflows and prompt templates, published by the people who made them. Fork one, and the line back to its maker travels with every frame.

EverythingWorkspacesCharactersStylesWorkflowsPrompt templates
Sparkverse key art: the Playground Ruins at golden hour with lanternsWORKSPACE · SPARKVERSE
The Sparkverse@genga · open for remix
The Grand Library location cardLOCATION
Grand Library@genga · Sparkverse
Portrait of Blue in the ruinsCHARACTER
Blue@genga · Sparkverse
WORKFLOW · 5 NODES
Storyboard → Shot ClipsGenga · platform workflow
Blue catches a drifting ember on the ruins at golden hour, Sparkverse Toybrick styleSTYLE
Sparkverse Toybrick@genga · Sparkverse
PROMPT TEMPLATE · 4 SLOTS

Slow push-in on{character}in{location}, lit by{time}, held in{style}

The quiet push-inGenga · platform template
The Playground Ruins location cardLOCATION
Playground Ruins@genga · Sparkverse
The Memory Lantern prop cardPROP
Memory Lantern@genga · Sparkverse
The Paper Airplane prop cardPROP
Paper Airplane@genga · Sparkverse
WORKFLOW · 7 NODES
Scene video sequenceGenga · platform workflow
The same shot drawn as black-and-white ink mangaSTYLE
Ink MangaGenga · core style
PROMPT TEMPLATE · 4 SLOTS

Over the shoulder of{character}facing{character_b}, lit by{time}, held in{style}

Over the shoulder, two-shotGenga · platform template
Sparkverse key art: the Playground Ruins at golden hour with lanternsWORKSPACE · SPARKVERSE
The Sparkverse@genga · open for remix
The Grand Library location cardLOCATION
Grand Library@genga · Sparkverse
Portrait of Blue in the ruinsCHARACTER
Blue@genga · Sparkverse
WORKFLOW · 5 NODES
Storyboard → Shot ClipsGenga · platform workflow
Blue catches a drifting ember on the ruins at golden hour, Sparkverse Toybrick styleSTYLE
Sparkverse Toybrick@genga · Sparkverse
PROMPT TEMPLATE · 4 SLOTS

Slow push-in on{character}in{location}, lit by{time}, held in{style}

The quiet push-inGenga · platform template
The Playground Ruins location cardLOCATION
Playground Ruins@genga · Sparkverse
The Memory Lantern prop cardPROP
Memory Lantern@genga · Sparkverse
The Paper Airplane prop cardPROP
Paper Airplane@genga · Sparkverse
WORKFLOW · 7 NODES
Scene video sequenceGenga · platform workflow
The same shot drawn as black-and-white ink mangaSTYLE
Ink MangaGenga · core style
PROMPT TEMPLATE · 4 SLOTS

Over the shoulder of{character}facing{character_b}, lit by{time}, held in{style}

Over the shoulder, two-shotGenga · platform template
Built in

Intelligence

From the brief to the final frame, one model of your world plans the shots, writes the prompts, holds your characters and keeps the canon. It is always on, and it always asks before it spends.

How it thinks →
Portrait of Blue in the ruins
Blue wearing the bronze bell as a helmet
Blue sheltering under a big leaf in the rain
01 · CHARACTER CONSISTENCY

The same Blue in every frame.

A turnaround and an expression sheet lock the character once. Every shot after that inherits them.

Character consistency

Build Blue once. Every shot after that draws from the same sheet, whatever the angle, light or style.

  • Characters, locations and props
  • Reference sheets, locked once approved
  • Styles that hold across a whole canvas
  • Image and video, same identity
Portrait of Blue in the ruins
BlueSHEET · LOCKED
Blue, a small felted blue flame, stands under the bronze bell at the Great Door of the Playground Ruins
Close on Blue, a paper lantern glowing in his eyes
Blue catches a drifting ember on the ruins at golden hour, Sparkverse Toybrick style
Blue walks along the top of a toy-brick wall in the ruins
The same shot drawn as black-and-white ink manga
Blue meets his reflection in a turquoise pool
Blue wearing the bronze bell as a helmet
The same shot in a modern cel-anime look
Portrait of Blue in the ruins
Blue rides the paper airplane down the library aisle
Blue sheltering under a big leaf in the rain
The paper airplane lands on a reading table beside a memory lantern
WORLD · SPARKVERSE
CHARACTER · BLUESTYLE · TOYBRICK
LOC · RUINSPROP · LANTERN
02 · IP INTELLIGENCE

It knows your world.

Characters, locations, props and rules live in one graph. Ask for the lantern and it brings the right one.

IP intelligence

Lore, canon and the rules of your world, held in one model that Genga reads before it writes a single prompt.

Portrait of Blue in the ruins
Blue
The Memory Lantern prop card
Lantern
The Grand Library location card
Grand Library
The Playground Ruins location card
Ruins
The Paper Airplane prop card
Paper dart
Blue wearing the bronze bell as a helmet
Bronze Bell
CANON · RINGS AT DUSKTHROWS ITWHERE THE BOOKS LIVEWORLD MODEL · 21 ASSETS
RULEA lantern holds a memory, never a fire

{character} stands at {location}, {prop} in hand, rendered in {style} — {shot}

03 · PROMPT TEMPLATES

Write the prompt once.

Slots fill from your world. Reshoot with a different lens without retyping a word.

Prompt templates

Write the shot once, with slots. Genga fills them from your assets and tunes the wording to each model.

Slow push-in on {character} in {location}, held in {style}

FILLED FROM YOUR LIBRARY · 3 SHOTS SO FAR
  • Close on Blue, a paper lantern glowing in his eyes
    SHOT 02 · TAKE 01Slow push-in on Blue in Playground Ruins, held in Toybrick
  • Blue catches a drifting ember on the ruins at golden hour, Sparkverse Toybrick style
    SHOT 07 · TAKE 01Slow push-in on Blue in Playground Ruins, held in Toybrick
  • The same shot drawn as black-and-white ink manga
    SHOT 07 · INK MANGASlow push-in on Blue in Playground Ruins, held in Ink Manga
TRIGGER · SHOT
COMPOSE · TEMPLATE
RENDER · GPT IMAGE 2.5
OUTPUT · TAKE
04 · WORKFLOWS

Chain the steps, then run them.

Trigger, compose, render, output. Build the chain once and every shot walks it.

Workflows

Whole pipelines as graphs you can open, run and rewire. Start with ours, then publish your own.

Storyboard → Shot ClipsSTEP 3 OF 4 · 136 CREDITS SO FARPause
BRIEFDONE
STORYBOARD
Six-panel storyboard of The Paper Airplane
SHOT 01
Blue throws a paper airplane from a stack of giant felt books in the Grand Library
SHOT 02RENDERING
Blue rides the paper airplane down the library aisle
SHOT 03QUEUED
CLIPS · ONE PER SHOTQUEUED
Made on theInfinite

Canvas

Scenes, shots, takes and the media behind them, wired together on one surface that never runs out of room.

SHOT 01 · GREAT DOORSELECTED
Blue, a small felted blue flame, stands under the bronze bell at the Great Door of the Playground Ruins
Blue, a small felted blue flame, stands under the bronze bell at the Great Door of the Playground Ruins
Blue walks along the top of a toy-brick wall in the ruins
Blue meets his reflection in a turquoise pool

Scenes, shots, takes and the media behind them, wired together on one surface that never runs out of room.

See the canvas →
BLUE
Portrait of Blue in the ruins
LIBRARY REF
The Grand Library location card
The Throw · Shot 01
Blue throws a paper airplane from a stack of giant felt books in the Grand Library
NRun · 32
Blue throws a paper airplane from a stack of giant felt books in the Grand Library
Blue walks along the top of a toy-brick wall in the ruins
Blue wearing the bronze bell as a helmet
Blue sheltering under a big leaf in the rain
Blue rides the paper airplane down the library aisle
KRun · 32
The paper airplane lands on a reading table beside a memory lantern
NRun · 32
THE FLIGHT · CLIP
The Flight, a five-second clip0:05

Give me a three-shot library sequence: throw, flight, landing.

Planned 3 shots on Library · Blue + paper plane. Three renders, 255 credits. Go?

RenderChange one
05 · AGENT

A collaborator that asks first.

It plans the shots, prices them, and waits for your yes.

The agent

Say what the scene needs. It plans the shots, pulls the right assets, writes every prompt, and asks before it spends.

Blue throws a paper airplane across the Grand Library. Three shots, end on the catch.

PLAN · 3 SHOTS96 CREDITS
  1. 01Low angle on the book stack, the throw
  2. 02Tracking with the plane down the aisle
  3. 03Close on the landing, Blue hugs it
Approve and runChange the plan
Six-panel storyboard of The Paper Airplane
06 · INFINITE CANVAS

Room for the whole film.

Sequences, boards and references side by side. Zoom out to see the story, in to fix a frame.

Infinite canvas

Scenes, shots, takes and the assets behind them, wired together on one surface that never runs out of room.

  • Every take kept, none overwritten
  • Wire an asset into any shot
  • Image to video without leaving the board
SCENE 02 · GRAND LIBRARYBlueLibraryToybrick
SHOT 01 · TAKE 01
Blue throws a paper airplane from a stack of giant felt books in the Grand Library
SHOT 02 · TAKE 01
Blue rides the paper airplane down the library aisle
VIDEO · 5S
The Flight, a five-second clip
TAKES · 5
Blue throws a paper airplane from a stack of giant felt books in the Grand Library
Blue, a small felted blue flame, stands under the bronze bell at the Great Door of the Playground Ruins
Blue walks along the top of a toy-brick wall in the ruins
Blue meets his reflection in a turquoise pool
Blue sheltering under a big leaf in the rain
−64%+
Blue catches a drifting ember on the ruins at golden hour, Sparkverse Toybrick styleTOYBRICK
The same shot drawn as black-and-white ink mangaINK MANGA
The same shot in a modern cel-anime lookMODERN CEL
07 · STYLE CONSISTENCY

One look, or swap it.

A style card holds the look for the whole world. Swap it and the same shot re-renders in a new one.

Style consistency

A style is an asset. Attach one to a canvas and every shot inherits it. Swap it, and the same shot comes back in a new hand.

  • One style per canvas, held everywhere
  • Build your own from reference images
  • Same prompt, same cast, new look
Blue catches a drifting ember on the ruins at golden hour, Sparkverse Toybrick styleSHOT 07 · TAKE 01
The same shot drawn as black-and-white ink manga
The same shot in a modern cel-anime look
Sparkverse ToybrickInk MangaModern Cel
The Playground Ruins location card
The Grand Library location card
The Memory Lantern prop card
The Paper Airplane prop card
08 · REUSABLE ASSETS

Build the library, then shoot in it.

Locations and props are assets you make once and reuse in every shot.

Reusable assets

Characters, locations, props and styles live in one library. Make them once, use them in every project.

AllCharactersLocationsPropsStyles
21 ASSETS
Portrait of Blue in the ruins
BlueCHARACTER · LOCKED
The Playground Ruins location card
Playground RuinsLOCATION · 2 CARDS
The Memory Lantern prop card
Memory LanternPROP · 2 CARDS
Blue catches a drifting ember on the ruins at golden hour, Sparkverse Toybrick style
Sparkverse ToybrickSTYLE · 2 PLATES
The Grand Library location card
Grand LibraryLOCATION · 2 CARDS
The Paper Airplane prop card
Paper AirplanePROP · 2 CARDS
Blue wearing the bronze bell as a helmet
Bronze BellPROP · 2 CARDS
The same shot drawn as black-and-white ink manga
Ink MangaSTYLE · 7 CARDS
05 · MODELS

Every leading image and video model, one canvas.

  • GPT Image 2.5
  • Seedance 2.0
  • Kling 3
  • Nano Banana
  • Flux
  • Veo
  • + THE REST

Direct imagination.

Start with a character, a style, or a world someone has already opened to you.

Our vision →
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Work published on Genga stays licensed to its creator.

Every frame on this page was made in Genga, in the Sparkverse workspace.